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Board Games Market Size, Share, Trends, Growth Outlook

Board Games Market Size, Share, Trends, Growth Outlook, and Opportunities to 2030- By Type (Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games), Application (Toddler, Kids, Adult), and Companies Report

The Global Board Games Market Size is estimated to register 10.8% growth over the forecast period from 2024 to 2030.

 

The market growth is driven by an increasing number of Board games that are increasingly recognized as social experiences that bring people together. This trend is driven by the desire for meaningful face-to-face interactions in the digital age. Board games provide a platform for socializing, fostering communication, and building connections. The market has responded with a surge in the development of party games, team-based games, and cooperative experiences that encourage players to engage with each other in person. Leading Companies focusing on Blockchain and NFTs in Board Game Design, Personalized and Customizable Gaming Experiences, and others to boost market shares in the industry.

 

Board Games Market Overview

The board games market has experienced significant growth with a diverse range of themes, catering to various demographics. A notable trend is the integration of technology, including digital elements and augmented reality, enhancing traditional gameplay. Independent designers have found success through crowdfunding platforms, fostering innovation and diversity in game offerings. Sustainability is gaining importance, with a focus on eco-friendly production practices. Board games continue to thrive as social experiences, fostering face-to-face interaction. The market is increasingly global, with games inspired by different cultures gaining popularity worldwide.

 

Board Games Market Dynamics

Market Trends- Strategic thinking is becoming the star of the show in the board game market, with games offering more complex and rewarding challenges for players' minds.

The increasing emphasis on strategic thinking within the board game market is indicative of a growing desire for intellectually engaging and demanding gameplay. Game designers are dedicating their efforts to crafting experiences that surpass mere reliance on chance or luck, presenting players with intricate decision-making scenarios and complex problem-solving challenges. This shift has given rise to the popularity of strategy-centric and Euro-style games, requiring players to meticulously plan their actions, adeptly manage resources, and navigate dynamic game environments. With strategic thinking taking center stage, players are gravitating towards games that not only entertain but also provide opportunities to enhance their cognitive skills. This transition highlights a broader societal inclination towards games that actively stimulate the mind, delivering a more fulfilling and intellectually rewarding experience for players.

 

Market Driver- Despite the rise of digital games, the Board Games Market is thriving in the digital age, fueled by increasing demand

In the digital age, the board games market not only survives but thrives, driven by a growing desire for tangible and social gaming encounters despite the surge in digital games. The distinctive appeal of board games lies in their tactile and communal nature, offering an experience often lacking in their digital counterparts. Players are drawn to the physical engagement of rolling dice, moving pieces, and partaking in face-to-face interactions. The infusion of technology, such as companion apps and augmented reality features, attracts both traditional and new board gamers, effectively bridging the gap between analog and digital entertainment. This trend reflects a broader consumer inclination for a harmonious blend of screen time and offline social engagement, underscoring the sustained growth and ongoing innovation within the board games market.

 

Market Opportunity- The board game market shifts towards a greener future, as sustainability climbs the ranks with eco-friendly materials and practices taking the spotlight.

The board game market is undergoing a significant transformation, aligning itself with a greener and more sustainable future. This shift is characterized by a growing emphasis on eco-friendly materials and practices that prioritize environmental responsibility. Game publishers are increasingly adopting sustainable sourcing for game components, utilizing recyclable materials, and implementing ethical production practices. In response to consumer demand, there is a notable trend towards reducing the environmental impact of board games, from manufacturing processes to packaging. This move towards sustainability not only reflects the industry's commitment to ecological concerns but also resonates with environmentally conscious consumers who seek games aligned with their values. As this trend gains momentum, it is likely to shape the future landscape of the board game market, influencing both established publishers and independent designers to prioritize eco-friendly initiatives in their game development processes.

 

Market Share Analysis- Miniature Games Board Games Market will register the fastest growth

The Global Board Games Market is analyzed across Tabletop Games, Card and dice Games, Collectible Card Games, Miniature Games, RPG Games, and others. Miniature Games is poised to register the fastest growth. The miniature games sector within the board games market has experienced substantial growth, characterized by a dedicated community, innovative gameplay mechanics, and cross-genre appeal. Miniature games often integrate popular intellectual properties, attracting a broad audience. Technological advancements, such as companion apps and augmented reality, enhance the gaming experience. The market is competitive, with new publishers contributing to its dynamism. Overall, the miniature games segment reflects a vibrant and evolving niche within the broader board games industry, appealing to both seasoned enthusiasts and newcomers.

 

Market Share Analysis-   Kids and adults held a significant market share in 2024

The Global Board Games Market is analyzed across various applications including Toddlers, Kids, Adults, and others. Of these, Kids and Adults held a significant market share in 2024. The board games market caters to both kids and adults, offering a diverse range of products. For children, educational and entertaining games focus on skill development with vibrant designs, simple rules, and engaging themes. Meanwhile, adult board games have gained popularity for their complexity and immersive experiences, spanning genres like strategy, role-playing, and social deduction. The market embraces innovation, incorporating technology and diverse storytelling elements. Overall, the board games market provides entertainment, social interaction, and cognitive stimulation for players of all ages.

 

Board Games Market Segmentation

By Type

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

 

By Application

  • Toddler
  • Kids
  • Adult

 

By Region   

  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Spain, Italy, Others)
  • Asia Pacific (China, India, Japan, South Korea, Australia, Others)
  • Latin America (Brazil, Argentina, Others)
  • Middle East and Africa (Saudi Arabia, UAE, Kuwait, Other Middle East, South Africa, Nigeria, Other Africa)

 

Board Games Market Companies

  • Asmodée Editions (France)
  • Goliath B.V (Netherlands)
  • Hasbro (United States)
  • Ravensburger (Germany)
  • Mattel (United States)
  • Bezier Games (United States)
  • Buffalo Games (United States)
  • Clementoni (Italy)
  • CMON (Singapore)
  • The Walt Disney Co (United States)

 

*List not exhaustive

Board Games Market Outlook 2024

1 Market Overview

1.1 Introduction to the Board Games Market

1.2 Scope of the Study

1.3 Research Objective

1.3.1 Key Market Scope and Segments

1.3.2 Players Covered

1.3.3 Years Considered

 

2 Executive Summary

2.1 2024 Board Games Industry- Market Statistics

3 Market Dynamics

3.1 Market Drivers

3.2 Market Challenges

3.3 Market Opportunities

3.4 Market Trends

 

4 Market Factor Analysis

4.1 Porter’s Five Forces

4.2 Market Entropy

4.2.1 Global Board Games Market Companies with Area Served

4.2.2 Products Offerings Global Board Games Market

 

5 COVID-19 Impact Analysis and Outlook Scenarios

5.1.1 Covid-19 Impact Analysis

5.1.2 post-COVID-19 Scenario- Low Growth Case

5.1.3 post-COVID-19 Scenario- Reference Growth Case

5.1.4 post-COVID-19 Scenario- Low Growth Case

 

6 Global Board Games Market Trends

6.1 Global Board Games Revenue (USD Million) and CAGR (%) by Type (2018-2030)

6.2 Global Board Games Revenue (USD Million) and CAGR (%) by Applications (2018-2030)

6.3 Global Board Games Revenue (USD Million) and CAGR (%) by regions (2018-2030)

 

7 Global Board Games Market Revenue (USD Million) by Type, and Applications (2018-2022)

7.1 Global Board Games Revenue (USD Million) by Type (2018-2022)

7.1.1 Global Board Games Revenue (USD Million), Market Share (%) by Type (2018-2022)

7.2 Global Board Games Revenue (USD Million) by Applications (2018-2022)

7.2.1 Global Board Games Revenue (USD Million), Market Share (%) by Applications (2018-2022)

 

8 Global Board Games Development Regional Status and Outlook

8.1 Global Board Games Revenue (USD Million) By Regions (2018-2022)

8.2 North America Board Games Revenue (USD Million) by Type, and Application (2018-2022)

8.2.1 North America Board Games Revenue (USD Million) by Country (2018-2022)

8.2.2 North America Board Games Revenue (USD Million) by Type (2018-2022)

8.2.3 North America Board Games Revenue (USD Million) by Applications (2018-2022)

8.3 Europe Board Games Revenue (USD Million), by Type, and Applications (USD Million) (2018-2022)

8.3.1 Europe Board Games Revenue (USD Million), by Country (2018-2022)

8.3.2 Europe Board Games Revenue (USD Million) by Type (2018-2022)

8.3.3 Europe Board Games Revenue (USD Million) by Applications (2018-2022)

8.4 Asia Pacific Board Games Revenue (USD Million), and Revenue (USD Million) by Type, and Applications (2018-2022)

8.4.1 Asia Pacific Board Games Revenue (USD Million) by Country (2018-2022)

8.4.2 Asia Pacific Board Games Revenue (USD Million) by Type (2018-2022)

8.4.3 Asia Pacific Board Games Revenue (USD Million) by Applications (2018-2022)

8.5 South America Board Games Revenue (USD Million), by Type, and Applications (2018-2022)

8.5.1 South America Board Games Revenue (USD Million), by Country (2018-2022)

8.5.2 South America Board Games Revenue (USD Million) by Type (2018-2022)

8.5.3 South America Board Games Revenue (USD Million) by Applications (2018-2022)

8.6 Middle East and Africa Board Games Revenue (USD Million), by Type, Technology, Application, Thickness (2018-2022)

8.6.1 Middle East and Africa Board Games Revenue (USD Million) by Country (2018-2022)

8.6.2 Middle East and Africa Board Games Revenue (USD Million) by Type (2018-2022)

8.6.3 Middle East and Africa Board Games Revenue (USD Million) by Applications (2018-2022)

 

9 Company Profiles

 

10 Global Board Games Market Revenue (USD Million), by Type, and Applications (2024-2030)

10.1 Global Board Games Revenue (USD Million) and Market Share (%) by Type (2024-2030)

10.1.1 Global Board Games Revenue (USD Million), and Market Share (%) by Type (2024-2030)

10.2 Global Board Games Revenue (USD Million) and Market Share (%) by Applications (2024-2030)

10.2.1 Global Board Games Revenue (USD Million), and Market Share (%) by Applications (2024-2030)

 

11 Global Board Games Development Regional Status and Outlook Forecast

11.1 Global Board Games Revenue (USD Million) By Regions (2024-2030)

11.2 North America Board Games Revenue (USD Million) by Type, and Applications (2024-2030)

11.2.1 North America Board Games Revenue (USD) Million by Country (2024-2030)

11.2.2 North America Board Games Revenue (USD Million), by Type (2024-2030)

11.2.3 North America Board Games Revenue (USD Million), Market Share (%) by Applications (2024-2030)

11.3 Europe Board Games Revenue (USD Million), by Type, and Applications (2024-2030)

11.3.1 Europe Board Games Revenue (USD Million), by Country (2024-2030)

11.3.2 Europe Board Games Revenue (USD Million), by Type (2024-2030)

11.3.3 Europe Board Games Revenue (USD Million), by Applications (2024-2030)

11.4 Asia Pacific Board Games Revenue (USD Million) by Type, and Applications (2024-2030)

11.4.1 Asia Pacific Board Games Revenue (USD Million), by Country (2024-2030)

11.4.2 Asia Pacific Board Games Revenue (USD Million), by Type (2024-2030)

11.4.3 Asia Pacific Board Games Revenue (USD Million), by Applications (2024-2030)

11.5 South America Board Games Revenue (USD Million), by Type, and Applications (2024-2030)

11.5.1 South America Board Games Revenue (USD Million), by Country (2024-2030)

11.5.2 South America Board Games Revenue (USD Million), by Type (2024-2030)

11.5.3 South America Board Games Revenue (USD Million), by Applications (2024-2030)

11.6 Middle East and Africa Board Games Revenue (USD Million), by Type, and Applications (2024-2030)

11.6.1 Middle East and Africa Board Games Revenue (USD Million), by region (2024-2030)

11.6.2 Middle East and Africa Board Games Revenue (USD Million), by Type (2024-2030)

11.6.3 Middle East and Africa Board Games Revenue (USD Million), by Applications (2024-2030)

 

12 Methodology and Data Sources

12.1 Methodology/Research Approach

12.1.1 Research Programs/Design

12.1.2 Market Size Estimation

12.1.3 Market Breakdown and Data Triangulation

12.2 Data Sources

12.2.1 Secondary Sources

12.2.2 Primary Sources

12.3 Disclaimer

List of Tables

Table 1 Market Segmentation Analysis

Table 2 Global Board Games Market Companies with Areas Served

Table 3 Products Offerings Global Board Games Market

Table 4 Low Growth Scenario Forecasts

Table 5 Reference Case Growth Scenario

Table 6 High Growth Case Scenario

Table 7 Global Board Games Revenue (USD Million) And CAGR (%) By Type (2018-2030)

Table 8 Global Board Games Revenue (USD Million) And CAGR (%) By Applications (2018-2030)

Table 9 Global Board Games Revenue (USD Million) And CAGR (%) By Regions (2018-2030)

Table 10 Global Board Games Revenue (USD Million) By Type (2018-2022)

Table 11 Global Board Games Revenue Market Share (%) By Type (2018-2022)

Table 12 Global Board Games Revenue (USD Million) By Applications (2018-2022)

Table 13 Global Board Games Revenue Market Share (%) By Applications (2018-2022)

Table 14 Global Board Games Market Revenue (USD Million) By Regions (2018-2022)

Table 15 Global Board Games Market Share (%) By Regions (2018-2022)

Table 16 North America Board Games Revenue (USD Million) By Country (2018-2022)

Table 17 North America Board Games Revenue (USD Million) By Type (2018-2022)

Table 18 North America Board Games Revenue (USD Million) By Applications (2018-2022)

Table 19 Europe Board Games Revenue (USD Million) By Country (2018-2022)

Table 20 Europe Board Games Revenue (USD Million) By Type (2018-2022)

Table 21 Europe Board Games Revenue (USD Million) By Applications (2018-2022)

Table 22 Asia Pacific Board Games Revenue (USD Million) By Country (2018-2022)

Table 23 Asia Pacific Board Games Revenue (USD Million) By Type (2018-2022)

Table 24 Asia Pacific Board Games Revenue (USD Million) By Applications (2018-2022)

Table 25 South America Board Games Revenue (USD Million) By Country (2018-2022)

Table 26 South America Board Games Revenue (USD Million) By Type (2018-2022)

Table 27 South America Board Games Revenue (USD Million) By Applications (2018-2022)

Table 28 Middle East and Africa Board Games Revenue (USD Million) By Region (2018-2022)

Table 29 Middle East and Africa Board Games Revenue (USD Million) By Type (2018-2022)

Table 30 Middle East and Africa Board Games Revenue (USD Million) By Applications (2018-2022)

Table 31 Financial Analysis

Table 32 Global Board Games Revenue (USD Million) By Type (2024-2030)

Table 33 Global Board Games Revenue Market Share (%) By Type (2024-2030)

Table 34 Global Board Games Revenue (USD Million) By Applications (2024-2030)

Table 35 Global Board Games Revenue Market Share (%) By Applications (2024-2030)

Table 36 Global Board Games Market Revenue (USD Million), And Revenue (USD Million) By Regions (2024-2030)

Table 37 North America Board Games Revenue (USD)By Country (2024-2030)

Table 38 North America Board Games Revenue (USD Million) By Type (2024-2030)

Table 39 North America Board Games Revenue (USD Million) By Applications (2024-2030)

Table 40 Europe Board Games Revenue (USD Million) By Country (2024-2030)

Table 41 Europe Board Games Revenue (USD Million) By Type (2024-2030)

Table 42 Europe Board Games Revenue (USD Million) By Applications (2024-2030)

Table 43 Asia Pacific Board Games Revenue (USD Million) By Country (2024-2030)

Table 44 Asia Pacific Board Games Revenue (USD Million) By Type (2024-2030)

Table 45 Asia Pacific Board Games Revenue (USD Million) By Applications (2024-2030)

Table 46 South America Board Games Revenue (USD Million) By Country (2024-2030)

Table 47 South America Board Games Revenue (USD Million) By Type (2024-2030)

Table 48 South America Board Games Revenue (USD Million) By Applications (2024-2030)

Table 49 Middle East and Africa Board Games Revenue (USD Million) By Region (2024-2030)

Table 50 Middle East and Africa Board Games Revenue (USD Million) By Region (2024-2030)

Table 51 Middle East and Africa Board Games Revenue (USD Million) By Type (2024-2030)

Table 52 Middle East and Africa Board Games Revenue (USD Million) By Applications (2024-2030)

Table 53 Research Programs/Design for This Report

Table 54 Key Data Information from Secondary Sources

Table 55 Key Data Information from Primary Sources

 

List of Figures

Figure 1 Market Scope

Figure 2 Porter’s Five Forces

Figure 3 Global Board Games Revenue (USD Million) By Type (2018-2022)

Figure 4 Global Board Games Revenue Market Share (%) By Type (2022)

Figure 5 Global Board Games Revenue (USD Million) By Applications (2018-2022)

Figure 6 Global Board Games Revenue Market Share (%) By Applications (2022)

Figure 7 Global Board Games Market Revenue (USD Million) By Regions (2018-2022)

Figure 8 Global Board Games Market Share (%) By Regions (2022)

Figure 9 North America Board Games Revenue (USD Million) By Country (2018-2022)

Figure 10 North America Board Games Revenue (USD Million) By Type (2018-2022)

Figure 11 North America Board Games Revenue (USD Million) By Applications (2018-2022)

Figure 12 Europe Board Games Revenue (USD Million) By Country (2018-2022)

Figure 13 Europe Board Games Revenue (USD Million) By Type (2018-2022)

Figure 14 Europe Board Games Revenue (USD Million) By Applications (2018-2022)

Figure 15 Asia Pacific Board Games Revenue (USD Million) By Country (2018-2022)

Figure 16 Asia Pacific Board Games Revenue (USD Million) By Type (2018-2022)

Figure 17 Asia Pacific Board Games Revenue (USD Million) By Applications (2018-2022)

Figure 18 South America Board Games Revenue (USD Million) By Country (2018-2022)

Figure 19 South America Board Games Revenue (USD Million) By Type (2018-2022)

Figure 20 South America Board Games Revenue (USD Million) By Applications (2018-2022)

Figure 21 Middle East and Africa Board Games Revenue (USD Million) By Region (2018-2022)

Figure 22 Middle East and Africa Board Games Revenue (USD Million) By Type (2018-2022)

Figure 23 Middle East and Africa Board Games Revenue (USD Million) By Applications (2018-2022)

Figure 24 Global Board Games Revenue (USD Million) By Type (2024-2030)

Figure 25 Global Board Games Revenue Market Share (%) By Type (2030)

Figure 26 Global Board Games Revenue (USD Million) By Applications (2024-2030)

Figure 27 Global Board Games Revenue Market Share (%) By Applications (2030)

Figure 28 Global Board Games Market Revenue (USD Million) By Regions (2024-2030)

Figure 29 North America Board Games Revenue (USD Million) By Country (2024-2030)

Figure 30 North America Board Games Revenue (USD Million) By Type (2024-2030)

Figure 31 North America Board Games Revenue (USD Million) By Applications (2024-2030)

Figure 32 Europe Board Games Revenue (USD Million) By Country (2024-2030)

Figure 33 Europe Board Games Revenue (USD Million) By Type (2024-2030)

Figure 34 Europe Board Games Revenue (USD Million) By Applications (2024-2030)

Figure 35 Asia Pacific Board Games Revenue (USD Million) By Country (2024-2030)

Figure 36 Asia Pacific Board Games Revenue (USD Million) By Type (2024-2030)

Figure 37 Asia Pacific Board Games Revenue (USD Million) By Applications (2024-2030)

Figure 38 South America Board Games Revenue (USD Million) By Country (2024-2030)

Figure 39 South America Board Games Revenue (USD Million) By Type (2024-2030)

Figure 40 South America Board Games Revenue (USD Million) By Applications (2024-2030)

Figure 41 Middle East and Africa Board Games Revenue (USD Million) By Region (2024-2030)

Figure 42 Middle East and Africa Board Games Revenue (USD Million) By Region (2024-2030)

Figure 43 Middle East and Africa Board Games Revenue (USD Million) By Type (2024-2030)

Figure 44 Middle East and Africa Board Games Revenue (USD Million) By Applications (2024-2030)

Figure 45 Bottom-Up and Top-Down Approaches for This Report

Figure 46 Data Triangulation

 

 

Board Games Market Segmentation

By Type

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

 

By Application

  • Toddler
  • Kids
  • Adult

 

By Region   

  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Spain, Italy, Others)
  • Asia Pacific (China, India, Japan, South Korea, Australia, Others)
  • Latin America (Brazil, Argentina, Others)
  • Middle East and Africa (Saudi Arabia, UAE, Kuwait, Other Middle East, South Africa, Nigeria, Other Africa)